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5
votes
Fixed

OnTransformParentChanged is called twice when deleting the gameobject in...

Scene Management

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May 29, 2019

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Version/s: 2018.4, 2019.2.0a13, 2019.4, 2020.3, 2021.1, 2021.2.0a7

How to reproduce:1. Open the attached project ("OnTransformParentChanged.zip")2. Open the repro scene ("SampleScene")3. Enter the pl... Read more

0
votes
Fixed

[macOS] MeshRenderer.materials in Prefab becomes None when importing Uni...

Scene Management

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Oct 15, 2020

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Version/s: 2018.4, 2018.4.26f1

How to reproduce:1. Open the attached project "case_1285289-Project.zip"2. In the Project Window, select the "Natori" Prefab3. Open ... Read more

0
votes
Fixed

Adding multiple single type Components to the Prefab prevents reverting ...

Scene Management

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Apr 21, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a8

How to reproduce:1. Create a new Unity project2. Create a GameObject and add an Animator component3. Create a Prefab out of that Gam... Read more

7
votes
Duplicate

Prefab instances lose reference when a library is deleted and scripts us...

Scene Management

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Sep 19, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

To reproduce:1. Extract attached project ("case_1185524.zip")2. Delete Library folder and move Scripts folder out of Assets3. Open p... Read more

0
votes
Won't Fix

Values are not assigned by script when prefab is dragged to Scene window...

Scene Management

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Aug 12, 2019

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Version/s: 2017.4, 2017.4.30f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached 'project-1176049.zip' project using the EnvIronman VM (optional) (more information in Edit).2.... Read more

3
votes
Duplicate

Unpacking nested Prefabs causes their references to be set back to Prefa...

Scene Management

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Jun 02, 2020

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Version/s: 2018.4, 2019.3.2f1, 2020.2

Description:Unpacking nested Prefabs with references to each other causes references to be set back to Prefabs in Assets folder inst... Read more

0
votes
Fixed

Transform::GetWorldToLocalMatrix crash during first import when accessi...

Scene Management

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Jun 03, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download QA-supplied project ("case_1165801-prefabTransformAccessCrash.zip")2. Edit "producePrefabTransformAcc... Read more

1
votes
Fixed

[Scene Management] Argument exception is thrown When double-clicking on ...

Scene Management

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Oct 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0b6

Double Clicking on the DontDestroyOnLoad scene while the Editor is in Play mode causes ArgumentNullException to appear in the consol... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more

0
votes
Fixed

[Improved Prefab] Tooltips are missing for "Apply" and "Revert" buttons ...

Scene Management

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Jul 07, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Tooltips are missing for "Apply" and "Revert" buttons in the Override window, refer attached screenshot Steps to repro:1. Create a n... Read more

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