Search Issue Tracker
Crash when calling hideFlags after removing missing nested prefab
Reproduction steps:1. Open the "OnWillSaveAssetsCrash" project2. Open the 'Test' prefab3. Delete missing nested 'Quad' prefab4. Obse... Read more
Removed missing script component is registered as unused override
Steps:1. Create a new project2. Add GameObject and assign any script to it3. Convert to prefab4. Delete script from Project Browser=... Read more
Particle System Renderer component appears when adding a script to prefa...
Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more
If Autorefresh is off, pulled data doesn't update on the first launch
Reproduction steps: 1. Open "1083197" project2. See "Cube" -> "New Behaviour Script" -> "Test" value ('10')3. Copy Project4. C... Read more
Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...
To reproduce:1. Open the project attached "616073-201830f2-prefab-save.zip", scve2. In Hierarcy window, sleect GameObject3. In Inspe... Read more
AssetDatabase.importPackageCompleted callback doesn't fire if scripts ha...
Steps to reproduce: 1. Open attached project "947215.zip"2. Click "Test/ImportPackage" in the Menu Bar a Unity Package containing on... Read more
Immutable Prefabs can't be fully opened from the Hierarchy nor the 'Open...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Observe the Inspector Expected result: There is a little... Read more
Unity crashes when deleting prefab clone after prefab revert
Steps to reproduce:1. Open "deletingObjectBug" project2. Open "main" scene3. Select one of the "PARENT(A)" children and duplicate it... Read more
Editor crashes when importing "GuidedProjectStarterFiles" package from U...
Reproduction steps:1. Open the attached project2. Right-click in the Project window and select "Reimport All" Expected result: Asset... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce:1. Open user's attached 'PrefabBugRepro.zip' project2. Open 'SampleScene' Scene3. Select 'Parent Prefab' GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS