Search Issue Tracker
Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing...
How to reproduce: 1. Open the attached project "test2021-2-3f1.zip" 2. Click "Tools > Reproduce Undo Error" in the menu items 3. Und... Read more
Error is thrown when converting a GlobalObjectId to an Object reference ...
Reproduction steps: 1. Open the attached project ("GlobalIdBug22.1.0a13.zip") 2. Drag SceneA and SceneB_(To unload) to the Hierarchy... Read more
Moved Scenes are greyed out in the "File > Open Recent Scene"
How to reproduce: 1. Open the attached “SceneBug.zip” project 2. Open Scenes “1”, “2”, ”3” 3. In the Project window move scenes “1”,... Read more
NullReferenceException when creating a GameObject and calling it in Awak...
Reproduction steps: 1. Open the attached project ("1373010_Test21.2.0a11.zip") 2. Open Test Scene 3. Select the "Add Test Script her... Read more
Editor crashes while making prefab out of a GameObject
Steps: 1. Open attached project 2. Load "Disconnected" scene 3. Drag "Loading Manager" GameObject to the Project Browser to make a p... Read more
SceneManager.SceneLoaded is called after loaded scene's Awake call
Reproduction steps: 1. Open the attached project "SceneSwitchingTest" 2. Open Scenes/ManagerScene 3. Press the 'A' key Expected res... Read more
An error is thrown when merging changes made to a Prefab into a Nested P...
How to reproduce: 1. Open the user attached "nested_bug.zip" project 2. Open the "GameParent" Prefab located in the Scenes folder 3.... Read more
Crash on StageUtility::IsGameObjectInInvalidPrefabStage(GameObject&) whe...
Reproduction steps: 1. Open the user's attached project 2. Enter and exit Play mode Expected result: The Editor exits Play mode wit... Read more
NullReferenceException when deselecting a Prefab GameObject in the Hiera...
How to reproduce: 1. Open the user attached "Station Defender.zip" project 2. Go into the "_Scenes" folder and open the "Bug" Scene ... Read more
Crash when calling hideFlags after removing missing nested prefab
Reproduction steps: 1. Open the "OnWillSaveAssetsCrash" project 2. Open the 'Test' prefab 3. Delete missing nested 'Quad' prefab 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab