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Editor crashes with PreDestroyRecursive when exiting Play Mode
How to reproduce: 1. Open attached "Bubble Shooter" project 2. Enter Play Mode 3. Exit Play Mode Expected result: Editor does not c... Read more
If Autorefresh is off, pulled data doesn't update on the first launch
Reproduction steps: 1. Open "1083197" project 2. See "Cube" -> "New Behaviour Script" -> "Test" value ('10') 3. Copy Project 4. Cha... Read more
Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChang...
To reproduce: 1. Open user's attached project ("RhythmGame.zip") 2. Open folder Scenes and open "LandingScreen" scene -- Editor cras... Read more
Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps: 1. Create new project. 2. Create new gameobject. 3. Drag it to project window to create prefab. 4. Add rect tran... Read more
GameObject disappears and Prefab inherits its Components when Prefab is ...
How to reproduce: 1. Open the attached "case_1149316.zip" Unity project 2. Open the "Parent" Prefab Variant in Prefab Mode 3. Swap t... Read more
VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project 2. Open "Maze" scene 3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that does ... Read more
Editing the Particle System component on a prefab asset desyncs multiple...
Steps to reproduce: 1. Create a new project 2. Create a prefab with a Particle System component 3. Open another Inspector tab so you... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps: 1. Make a prefab asset out of any GameObject 2. Select it in Project browser 3. Click on "GameObject -> Create empty child" m... Read more
Unable to create a prefab when gameObject's name starts with a period
How to reproduce: 1. Create a new project 2. Create a Cube and name it ".Cube" 3. Try to make a Prefab from the ".Cube" Expected re... Read more
[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce: 1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip") 2. In the Hierarchy Window create a cube ... Read more
All about bugs
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