Search Issue Tracker
Copying GameObjects into another Scene renames them with an incremented ...
Reproduction steps: 1. Open the attached project 2. Copy Game Object "Test" from "Scene1" 3. Paste copied "Test" into "Scene2" Expe... Read more
Rect Transform edge position changes when Pasting As Child on a differen...
Reproduction steps: 1. Open user attached project ("UnityCanvasIssue.zip") 2. Open SampleScene 3. Select "GameObject" and "Image" in... Read more
Terrain Trees are outlined in the Scene view when selecting any GameObje...
How to reproduce: 1. Open the user's attached "case_1385862" project 2. Open the "SampleScene" Scene 3. Select the "Cube" GameObject... Read more
Missing Game Object selection outlines when viewing prefabs in scene con...
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy create a new parent Cube with 1 child Cube under it 3. Tur... Read more
Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro: 1. Open the attached project and Scene2; 2. Open the Light Explorer window (Window>Rendering>Light Explorer; 3. Dock... Read more
EditorApplication.hiearchyWindowItemOnGUI callback isn't called when scr...
How to reproduce: 1. Open the user's attached "UnityBugRepo" project 2. Open the "SampleScene" and "SampleScene2" Scenes additively ... Read more
Scene icons in the Hierarchy window are pixelated when Display Scale is ...
How to reproduce: 1. Open any project 2. Open the System Display settings 3. Change the Scale value to 125% or more Expected resul... Read more
Editor doesn't show that the Scene was changed when adding a Prefab with...
How to reproduce: 1. Open the attached "1410528.zip" project 2. Open the "SampleScene" Scene 3. Open the Custom "Test" Window via th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object