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[Android] Player crashes when Allow Dynamic Resolution is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to the Andr... Read more
ObservableList is half-cleared when using the Clear method
Reproduction steps:1. Open the “ObservableListClear“ project2. Open the “Sample” scene3. Enter Play Mode and observe the Console Exp... Read more
"Trying to add Close (UnityEngine.UI.Image) for graphic rebuild while we...
Reproduction steps:1. Open the attached "FAV_repro_IN-47959.zip" project2. Enter the Play Mode3. Notice that the console UI is prese... Read more
"Graphics.CopyTexture called with region not fitting in source element.....
Reproduction steps:1. Open the attached project “CopyTextureRT”2. Observe the Console Expected result: No errors in the ConsoleActua... Read more
[SRP] Sampling depth buffer in fragment shader fails to render when GPU ...
Reproduction steps:1. Open the attached “depth-texture-repro.zip” project2. Enter Play mode3. Hold down the “D” keyboard key and obs... Read more
Crash on ForwardRenderLoopJob when opening Sentis sample project with UR...
Reproduction steps:1. Open the attached “SentisTest” project2. If prompted, enter Sentis license key Expected result: Project opensA... Read more
Camera is jittering when at large world coordinates in VR
Reproduction steps:1. Open the attached Project “BugRepro”2. Open the Build Settings (File > Build Settings)3. Add “Assets/Scenes... Read more
Buffer cannot be read through NRP RenderGraph API
Originally detected by https://github.com/emersoncoskey] on public repo [here. "The existing check on UseBuffer contains a bug: by c... Read more
_BlitScaleBias is not set when using a custom shader
How to reproduce:1. Open the attached “TrueBlitterBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected r... Read more
No skybox when rendering with CustomPassUtils.RenderFromCamera
How to reproduce:1. Download and open the attached project2. Open the "StarterAssets/ThirdPersonController/Scenes/Playground.unity" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS