Search Issue Tracker
Fixed
Fixed in 2022.3.X, 2022.3.5f1
Votes
3
Found in
2022.3.4f1
Issue ID
UUM-43099
Regression
Yes
"Trying to add Close (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported." error when displaying TextMeshPro in Player
Reproduction steps:
1. Open the attached "FAV_repro_IN-47959.zip" project
2. Enter the Play Mode
3. Notice that the console UI is present in the bottom left corner
4. Exit the Play Mode
5. Go to the Build Settings
6. Make sure the Platform is "Windows, Mac, Linux", the Target Platform is "Windows", and the Architecture is "Intel 64-bit", then press "Build And Run"
7. Create a folder for the build and confirm
8. Observe the Player
Expected result: The console UI is present in the bottom left corner
Actual result: The console UI is present in the bottom left corner, but it is displayed incorrectly and shows the "Trying to add Close (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported." error
Reproduced with: 2022.3.3f1, 2022.3.4f1
Not reproduced with: 2021.3.28f1, 2022.3.2f1, 2023.1.5f1, 2023.2.0b1
Fixed in: 2022.3.5f1
Reproduced on: Windows 10
Not reproduced on: macOS 12, Ubuntu 20.04
Note: The bug only reproduces in the Windows 64-bit Player
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
Ammar_Negm
Jul 18, 2023 11:12
pls fix