Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2021.3.31f1
2022.3.11f1
2023.1.17f1
2023.2.0a15
Issue ID
UUM-54051
Regression
No
[SRP] Sampling depth buffer in fragment shader fails to render when GPU is GTX 1080 or GTX 1080 Ti
Reproduction steps:
1. Open the attached “depth-texture-repro.zip” project
2. Enter Play mode
3. Hold down the “D” keyboard key and observe the Game window
Expected result: The game view is rendered and GameObjects are visible
Actual result: A black screen is shown and GameObjects are not visible
Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0a15
Couldn't test with: 2023.2.0a16, 2023.2.0b14, 2023.3.0a11 (Due to errors in the console)
Reproduced on: Windows 11 Pro GTX 1080
Not reproduced on: Windows 10 Pro RTX 3050 Ti
Note: The reporter noted that this issue is reproducible on some older GPUs, specifically GTX 1080 and GTX 1080 Ti
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
After some investigation, we found out two small glitches in the user script generating the problematic behaviour on old GPUs. An adjusted user script fixing the bug was sent back to the user. No changes on the Unity engine side needed. Happy coding!
Resolution Note (2023.2.X):
After some investigation, we found out two small glitches in the user script generating the problematic behaviour on old GPUs. An adjusted user script fixing the bug was sent back to the user. No changes on the Unity engine side needed. Happy coding!