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Votes

0

Found in

2021.3.31f1

2022.3.11f1

2023.1.17f1

2023.2.0a15

Issue ID

UUM-54051

Regression

No

[SRP] Sampling depth buffer in fragment shader fails to render when GPU is GTX 1080 or GTX 1080 Ti

-

Reproduction steps:
1. Open the attached “depth-texture-repro.zip” project
2. Enter Play mode
3. Hold down the “D” keyboard key and observe the Game window

Expected result: The game view is rendered and GameObjects are visible
Actual result: A black screen is shown and GameObjects are not visible

Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0a15
Couldn't test with: 2023.2.0a16, 2023.2.0b14, 2023.3.0a11 (Due to errors in the console)

Reproduced on: Windows 11 Pro GTX 1080
Not reproduced on: Windows 10 Pro RTX 3050 Ti

Note: The reporter noted that this issue is reproducible on some older GPUs, specifically GTX 1080 and GTX 1080 Ti

  1. Resolution Note:

    After some investigation, we found out two small glitches in the user script generating the problematic behaviour on old GPUs. An adjusted user script fixing the bug was sent back to the user. No changes on the Unity engine side needed. Happy coding!

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