Search Issue Tracker
Fixed in 2023.2.0b15
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a6
Votes
0
Found in
2023.2.0a6
2023.3.0a3
Issue ID
UUM-48872
Regression
No
Buffer cannot be read through NRP RenderGraph API
Originally detected by https://github.com/emersoncoskey] on public repo [here.
"The existing check on UseBuffer contains a bug: by checking against the GrabRead flag (Read | AllowGrab), an exception is thrown whenever AccessFlags.Read is passed in, in addition to the actual target of the check, AllowGrab."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
Resolution Note (fix version 2023.3):
Allowing buffer read through NRP RenderGraph API. Thanks https://github.com/emersoncoskey for catching the bug on the public repo!
Resolution Note (fix version 2023.2):
Allowing buffer read through NRP RenderGraph API. Thanks https://github.com/emersoncoskey for catching the bug on the public repo!