Search Issue Tracker
Fixed
Fixed in 2023.2.0b15, 2023.3.0a6
Votes
0
Found in
2023.2.0a6
2023.3.0a3
Issue ID
UUM-48872
Regression
No
Buffer cannot be read through NRP RenderGraph API
Originally detected by https://github.com/emersoncoskey] on public repo [here.
"The existing check on UseBuffer contains a bug: by checking against the GrabRead flag (Read | AllowGrab), an exception is thrown whenever AccessFlags.Read is passed in, in addition to the actual target of the check, AllowGrab."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2023.3.0a6):
Allowing buffer read through NRP RenderGraph API. Thanks https://github.com/emersoncoskey for catching the bug on the public repo!
Resolution Note (fix version 2023.2.0b15):
Allowing buffer read through NRP RenderGraph API. Thanks https://github.com/emersoncoskey for catching the bug on the public repo!