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[Android] UI Sprites are not drawn correctly on a Snapdragon 8 Gen1 or l...
How to reproduce:1. Open the attached “IN-40736” project2. Build And Run the project on the connected device3. After the app loads, ... Read more
Render Graph Viewer UI is overlapping when resizing the window
Steps to reproduce: 1) Download attached project and open in Unity 2) Go to Window >> Analysis >> Render Graph Viewer 3)... Read more
Textures are displayed at half the size when Texture Mipmap Limit is set...
Reproduction steps:1. Open the attached “Repro” project2. Build And Run the project (File > Build And Run)3. Observe the Player E... Read more
The Console prints out errors when adding the Full Screen Pass Renderer ...
Reproduction steps:1. Create a new project with “2D (URP)” Template2. Open the “Scenes/SampleScene” Scene3. Select the “Settings/Ren... Read more
Canvas borders are not rendered correctly in the Scene view when creatin...
How to reproduce:1. Create a new Unity project2. Right-click in the Hierarchy window3. Create any UI object (for example Button or S... Read more
GameObjects from 31st layer are not rendered when Camera.cullingMask is ...
Reproduction steps:1. Open the attached 'AddressablesSceneProcessingTest' project2. Open the 'SampleScene'3. Observe the Game view E... Read more
ObservableList is half-cleared when using the Clear method
Reproduction steps:1. Open the “ObservableListClear“ project2. Open the “Sample” scene3. Enter Play Mode and observe the Console Exp... Read more
Prefabs in the Player are defected by artefacts when containing a Lit Sh...
How to reproduce:1. Open the attached "Lightmap Test" project2. Build and Run the "SampleScene" Scene Expected result: The generated... Read more
Gizmos are rendered as wireframe when Scene view Draw Mode is set to Wir...
How to reproduce:1. Open the user's attached "stw-21-1-christmas-tree-racers.zip" project2. Open the "Main" Scene3. Set the Scene vi... Read more
"Assertion failed on expression" errors spammed due to an attachment limit
Reproduction steps:1. Open the attached project "URPRenderPass" Expected result: no errors in the ConsoleActual result: errors are s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS