Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.3f1
2022.3.4f1
Issue ID
UUM-40814
Regression
Yes
Canvas borders are not rendered correctly in the Scene view when creating UI objects
How to reproduce:
1. Create a new Unity project
2. Right-click in the Hierarchy window
3. Create any UI object (for example Button or Slider)
4. Observe the Canvas in the Scene view
Expected result: Canvas borders are rendered correctly in the Scene view
Actual result: Canvas borders are not rendered correctly in the Scene view
Reproduced with: 2022.3.3f1, 2022.3.4f1
Not reproducible with: 2022.3.2f1
Reproduced on: macOS Ventura 13.3.1 (apple m1 max), Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Fixed by another internal issue: UUM-41127: Button fails to be created in the scene view