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[Search] Out of memory crash when using the search picker to pick a larg...
Steps to reproduce:1. Open the attached project2. Click Window>Search>New Window3. Type a query, i.e. 't:material' in the Sear... Read more
[Search] Error is thrown in console on searching different asset in the ...
In the Search window, On searching different asset like 'Physics', Inspector can't be enabled because it doesn't exist an error is t... Read more
[Search] Multiple Search Index Manager windows get opened
In sequence on opening Search Index Manager window from Windows->Search then Multiple Search Index Manager windows get opened. Re... Read more
[Search] Argument exception is thrown on selecting 'None' Asset for Root...
In the Root Index Settings folder to start indexing form when 'None' Asset is selected then an Argument exception is thrown in the c... Read more
[Search] Fix asset worker log object thread stalling
Repro steps:1. Create a new project2. Import some prefabs that log warning when imported3. Create an asset index to index those pref... Read more
Cursor is not displayed in Console search bar while entering text
Cursor is not shown in console search bar when any text is being entered. Refer the attached video Steps to reproduce:1) Create a ne... Read more
[Search] Saving Search Query with system reserved keywords throws UnityE...
In the Search window, On searching for any asset and then saving the Search Query with system reserved keywords throws UnityExceptio... Read more
Searching with [wantmoreresult] and [show package results] doesn't actua...
1- Open search window2- Using the Kebab menu, ensure Show more results and Show package results are checked3- Type a query that shou... Read more
Package publisher name is displayed instead of Package name when using t...
Steps to reproduce:1. Create a new project2. Open Window>Search>Asset Store3. Type "store:maintainer" in the Text Field in the... Read more
[AsyncProgress] Initializing the C# Progress class from a non main threa...
If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread saf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used