Search Issue Tracker
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce:1. Create new project2. Create a cube3. Notice error in consoleArgumentOutOfRangeException: Argument is out of range.Pa... Read more
In Two Column Layout of the Project, the plugin Inspector does not show ...
1. Open attached project2. In Project view click on rtmidi.bundle/osxsynth.bundleExpected result: No matter in which column you clic... Read more
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce:1. Run unity in free mode (force-free)2. Select the camera in scene3. Try to rename it in hierarchy, delete the previou... Read more
Hierarchy highlight is broken (when clicking on an error/warning)
To reproduce:1. Open attached project2. Open scene test. It creates a warning about a script name mismatch3. Enter play mode - a war... Read more
Navigating using the arrow down deselects the search field before select...
Steps to reproduce : - import the Lux package from the Asset Store- open the scene- in the Hierarchy's search bar type "mat"- naviga... Read more
Selecting any type of object via Object Picker throws NullReferenceExcep...
To reproduce: 1. Open the project, attached by tester (ObjectPickerBug.zip)2. Open "testScene" if not already open3. Select Button i... Read more
[Crash] Dragging a Prefab from one scene and dropping onto another scene...
Steps to repro:- Launch the attached project- Load the placeholder scene from the scenes folder- Now add the Zone1 scene additively-... Read more
Cannot assign material to a gameobject when dragging it on the object in...
To reproduce this bug: 1. Open the attached project2. Open 'scene'3. Try to drag material onto the Cube in the Hierarchy4. It is imp... Read more
Does not auto select gameObject when dragged into hierarchy from project...
To reproduce:1) Create new project2) Create a GameObject3) Drag it from Hierarchy to Project View to make a prefab4) Drag the newly ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS