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0
votes
Not Reproducible

[Encoding/compression] [Android] Baked lightmap intensity is affected wh...

Progressive Lightmapper

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Apr 14, 2020

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Version/s: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1

Steps to reproduce: 1. Make sure that Android platform support is installed 2. Download and open the attached project 3. Open the S... Read more

0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more

0
votes
Fixed

"Disable cookie support" needs to be moved and renamed

Progressive Lightmapper

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Mar 22, 2020

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Version/s: 2020.1

The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more

0
votes
Duplicate

Shadow Mask's compression quality is different from the Lightmap's setti...

Progressive Lightmapper

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Mar 18, 2020

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Version/s: 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test" 2. In Lighting Settings, set the Li... Read more

0
votes
Duplicate

[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...

Progressive Lightmapper

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Mar 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Create a new project 2. Add a Terrain and a Cube to the Scene 3. Make sure the Cube contributes to Global Ill... Read more

0
votes
Fixed

[Encoding/compression] Lightmap Encoding Quality settings do not apply t...

Progressive Lightmapper

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Mar 26, 2020

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Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project 2. Open SampleScene 3. Bake the lighting 4. Navigate to Project Setti... Read more

3
votes
Won't Fix

Texture importer assigns wrong texture compression formats to lightmap t...

Progressive Lightmapper

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Mar 30, 2020

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Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project 2. Open the SampleScene 3. Make sure that Auto Generate is disabled 4... Read more

0
votes
Fixed

Wrong scaling in shadow mask scene view mode

Progressive Lightmapper

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Nov 26, 2020

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Version/s: 2020.1.0a19

How to reproduce 1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests 2) Open scene /857-BakedLighting_LightModes_S... Read more

1
votes
Fixed

Crash when building Lighting while Direct Denoiser is set to Radeon Pro

Progressive Lightmapper

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Apr 04, 2020

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Version/s: 2020.1, 2020.1.0b4, 2021.1

How to reproduce: 1. Open attached project "oldMercedes.zip" 2. Open 'samplescene' (in 'Scenes' folder) 3. Make sure Direct Denoiser... Read more

0
votes
Won't Fix

Acute shadow acne when using two overlapping spotlights

Progressive Lightmapper

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Apr 06, 2020

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Version/s: 2018.2.21f1

Steps to reproduce: 1. Open the attached project 2. If required, bake the scene 3. Observe the acute shadow acne on the ceiling of ... Read more

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