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0
votes
Duplicate

Reflection Probe Lightmap compression on iOS results in green lightmaps

Progressive Lightmapper

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Feb 17, 2020

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Version/s: 2020.1.0a23

To reproduce: 1. Create a new project with Universal RP template; 2. Change a platform to iOS; 3. Wait until lightmaps are baked (or... Read more

0
votes
Fixed

[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...

Progressive Lightmapper

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Feb 21, 2020

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Version/s: 2019.3

Steps to reproduce: 1. Open an existing project or create a new one 2. Place a baked spotlight well above a static object 3. Set sp... Read more

1
votes
By Design

Rendering probe lit objects in shadowmask mode is causing dark objects

Progressive Lightmapper

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Oct 20, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user attached project (LightProbBug2019.zip) 1a. Switch to linear mode in Player settings 1b. Switch t... Read more

0
votes
Fixed

Crashing with progressive GPU when baking lighting with the AZURE Nature...

Progressive Lightmapper

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Sep 12, 2020

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Version/s: 2020.1, 2020.1.5f1

Repro steps: - download the AZURE.zip project from the comments - open the Demo scene - bake lighting with Progressive GPU - reprodu... Read more

0
votes
By Design

The built-in Cube primitive has overlapping UVs when trying to bake Scen...

Progressive Lightmapper

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Sep 25, 2020

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Version/s: 2020.1.0a14, 2020.1.6f1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1280340" 2. Open the Sample Scene 3. Open the Lighting window and click G... Read more

0
votes
Duplicate

Crash on (ntdll) RtlUserThreadStart when exiting Play Mode

Progressive Lightmapper

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Feb 24, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "pun_basics_tut" and scene "Launcher" 2. Enter Play Mode 3. Enter a name and pre... Read more

0
votes
Fixed

Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...

Progressive Lightmapper

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Feb 19, 2020

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Version/s: 2019.3.0a12, 2019.3.0f3, 2020.1, 2020.2

How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more

0
votes
Fixed

[UI] GPU Baking Device dropdown shows the first device in the list by de...

Progressive Lightmapper

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Mar 04, 2020

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Version/s: 2020.1

Steps to reproduce: 1. Make sure that you have a machine with multiple GPUs 2. Create a new project, or open an existing one 3. Mak... Read more

0
votes
Fixed

Unity crashing when baking lights and generating light UV

Progressive Lightmapper

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Jan 19, 2019

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Version/s: 2018.3.1f1, 2019.3.0f4

Step to reproduce: 1. Click Generate Lighting 2. Wait 3. Crash Notes: - Only reproduces in CPU Lightmapper. - Only reproduces whe... Read more

0
votes
Fixed

The lightmaps are not restored after removing baked gameobject and undoing

Progressive Lightmapper

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Mar 05, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a2

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window (Window>Rendering>Lighting) press 'G... Read more

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