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Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce: 1. Create a new project with Universal RP template; 2. Change a platform to iOS; 3. Wait until lightmaps are baked (or... Read more
[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...
Steps to reproduce: 1. Open an existing project or create a new one 2. Place a baked spotlight well above a static object 3. Set sp... Read more
Editor crashes when using Radeon Pro Denoiser if the editor path has spaces
Steps to reproduce: 1. Open CornellBox project 2. Navigate to Lighting Settings and make sure that Radeon Pro denoiser is enabled i... Read more
Reflection probes don't contain indirect scene lighting after the on-dem...
Jira: https://jira.unity3d.com/browse/GFXGI-509 Steps to repro: 1. Open the attached project and SampleScene scene; 2. In the Light... Read more
[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...
How to reproduce: 1. Open the user's attached project 2. Open the "SCENE" Scene 3. Go to Window -> Rendering -> Lighting 4. Press th... Read more
Crash on (ntdll) RtlUserThreadStart when exiting Play Mode
Reproduction steps: 1. Open user's attached project "pun_basics_tut" and scene "Launcher" 2. Enter Play Mode 3. Enter a name and pre... Read more
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...
How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more
[UI] GPU Baking Device dropdown shows the first device in the list by de...
Steps to reproduce: 1. Make sure that you have a machine with multiple GPUs 2. Create a new project, or open an existing one 3. Mak... Read more
Unity crashing when baking lights and generating light UV
Step to reproduce: 1. Click Generate Lighting 2. Wait 3. Crash Notes: - Only reproduces in CPU Lightmapper. - Only reproduces whe... Read more
The lightmaps are not restored after removing baked gameobject and undoing
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window (Window>Rendering>Lighting) press 'G... Read more
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