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[GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking ...
Was trying to debug https://fogbugz.unity3d.com/f/cases/1190228/ using the attached project, and end up in a state where I no longer... Read more
[OSX] Light Probe Group gizmo spheres are not rendered
Steps to repro: 1. Create new project and scene in URP; 2. In Hierarchy right click and select Light>Light Probe Group; 3. In the S... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project 2. Navigate to Lighting Settings window 3. Bake the lighting using any Lightm... Read more
[PLM] Changing the Environment Volume Profile settings does not trigger ...
Steps to reproduce: 1. Open an existing HDRP project 2. Navigate to Lighting Settings and bake the lighting 3. Navigate to the Envi... Read more
[GPU PLM] GPU baking does not match CPU
Steps to reproduce: 1. Download and open the attached repro project 2. Open SampleScene 3. Bake lighting using CPU PLM 4. Bake ligh... Read more
Indirect Intensity slider is no longer accessible in the Lighting Settin...
Steps to reproduce: 1. Download the attached project in Unity 2019.3 2. Navigate to Lighting Settings window 3. Notice that Indirec... Read more
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce: 1. Download CSR racing vertical slice project 2. Make sure that you have CPU Lightmapper set as the lightmappin... Read more
[PLM] 'Firefly' artifacts after baking the project with high lightmap re...
Steps to repro: 1. Open the attached project; 2. In the Lighting window press 'Generate Lighting' button; 3. Wait for the baking to ... Read more
Dynamic objects are included in shadowmaps when baking static Reflection...
How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Lighting Settings window 3. Click "Generate Lighting" and ... Read more
All about bugs
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