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3
votes
Fixed

[GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking ...

Progressive Lightmapper

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Dec 10, 2019

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Version/s:

Was trying to debug https://fogbugz.unity3d.com/f/cases/1190228/ using the attached project, and end up in a state where I no longer... Read more

0
votes
Not Reproducible

[OSX] Light Probe Group gizmo spheres are not rendered

Progressive Lightmapper

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May 06, 2021

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Version/s: 2021.2.0a16

Steps to repro: 1. Create new project and scene in URP; 2. In Hierarchy right click and select Light>Light Probe Group; 3. In the S... Read more

0
votes
By Design

[PLM] Changing "Lightmap Parameters" does not trigger a new bake

Progressive Lightmapper

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Jul 08, 2020

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Version/s: 2018.4

Steps to reproduce: 1. Open an existing Unity project 2. Navigate to Lighting Settings window 3. Bake the lighting using any Lightm... Read more

0
votes
Duplicate

[PLM] Changing the Environment Volume Profile settings does not trigger ...

Progressive Lightmapper

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Jul 08, 2020

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Version/s:

Steps to reproduce: 1. Open an existing HDRP project 2. Navigate to Lighting Settings and bake the lighting 3. Navigate to the Envi... Read more

0
votes
Fixed

[GPU PLM] GPU baking does not match CPU

Progressive Lightmapper

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Dec 17, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1, 2020.2

Steps to reproduce: 1. Download and open the attached repro project 2. Open SampleScene 3. Bake lighting using CPU PLM 4. Bake ligh... Read more

0
votes
Fixed

Indirect Intensity slider is no longer accessible in the Lighting Settin...

Progressive Lightmapper

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Dec 18, 2019

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Version/s: 2020.1

Steps to reproduce: 1. Download the attached project in Unity 2019.3 2. Navigate to Lighting Settings window 3. Notice that Indirec... Read more

0
votes
Fixed

[CPU PLM] Large light grid causes poor light baking performance

Progressive Lightmapper

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Dec 19, 2019

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Version/s:

Steps to reproduce: 1. Download CSR racing vertical slice project 2. Make sure that you have CPU Lightmapper set as the lightmappin... Read more

0
votes
Postponed

[PLM] 'Firefly' artifacts after baking the project with high lightmap re...

Progressive Lightmapper

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Dec 26, 2019

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Version/s: 2020.1.0a18

Steps to repro: 1. Open the attached project; 2. In the Lighting window press 'Generate Lighting' button; 3. Wait for the baking to ... Read more

0
votes
By Design

Dynamic objects are included in shadowmaps when baking static Reflection...

Progressive Lightmapper

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Dec 20, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Lighting Settings window 3. Click "Generate Lighting" and ... Read more

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