Search Issue Tracker

0
votes
Fixed

Scheduled ProbeVolumes bakes are sometimes not ready in bakeCompleted ca...

Progressive Lightmapper

-

Mar 18, 2020

-

Version/s:

Info from @nicholasb: I'm running into what looks like a bug in trunk with the Set/GetAdditionalBakedProbe API.The symptom is that w... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

-

Nov 05, 2019

-

Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
Fixed

[GPU PLM] Editor crashes on "RadeonRaysLightGrid::Build" when the light ...

Progressive Lightmapper

-

Nov 07, 2019

-

Version/s: 2019.2, 2019.3, 2020.1.0a12

Reproduction steps:1. Open "1196347" project and "REPROSCENE" scene2. Bake Lighting Actual Result: Crash Reproduced with: 2019.3.0b1... Read more

0
votes
Duplicate

[OSX][GPUPLM] CL_INVALID_KERNEL error and fallback to CPU Lightmapper af...

Progressive Lightmapper

-

Nov 07, 2019

-

Version/s: 2019.3.0b10

Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. In the Lighting window press "Generate Lighting" button; Exp... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

-

Nov 11, 2019

-

Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
By Design

RealTime Lighting lits the same materials differently after switching pl...

Progressive Lightmapper

-

Nov 08, 2019

-

Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "TangentIssue.zip"2. Make sure the Android Platform has been selected3. Open Scen... Read more

0
votes
Not Reproducible

[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...

Progressive Lightmapper

-

Oct 26, 2021

-

Version/s: 2020.3, 2020.3.20f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open the Lighting window (Window > Rendering > Lighting)3. Make sure Li... Read more

0
votes
Fixed

Baked Lightmap is not applied to the scene after reopening the scene/pro...

Progressive Lightmapper

-

Jul 06, 2021

-

Version/s: 2021.2.0a10, 2021.2.0b2

How to reproduce:1. Open the attached "case_1348242.zip"project and Scenes/SampleScene scene2. Select Window/Rendering/Lighting and ... Read more

0
votes
Duplicate

Baking a Reflection Probe throws D3D11 unsupported ReadPixels destinatio...

Progressive Lightmapper

-

Feb 18, 2020

-

Version/s: 2020.1.0a23

To reproduce:1. Open the user's attached "repro.zip"2. Make sure the Android platform is chosen2. Delete the reflection data in Asse... Read more

0
votes
Duplicate

Light Probes don't capture indirect light when "Reload Scene" is disable...

Progressive Lightmapper

-

Oct 24, 2019

-

Version/s: 2019.3, 2020.1, 2020.1.0a9

How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.