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Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more
[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO
Reproduction steps: 1. Open the attached Project "Unitytest" and load Scene "Main" 2. Enter Play Mode Reproducible with: 2019.2.0a5... Read more
[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...
Reproduction steps: 1. Create a new project 2. Add a Terrain and a Cube to the Scene 3. Make sure the Cube contributes to Global Ill... Read more
Shadow Mask's compression quality is different from the Lightmap's setti...
How to reproduce: 1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test" 2. In Lighting Settings, set the Li... Read more
Radeon Pro denoiser does not work when there are spaces in the path
Steps to reproduce: 1. Create a new project or open an existing one 2. Navigate to Lightmap Settings and make sure that filtering i... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more
Editor crashes when baking the project with Shadowmask lighting mode on OSX
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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