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0
votes
Won't Fix

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2019.3, 2020.1

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more

0
votes
Fixed

Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...

Progressive Lightmapper

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Nov 18, 2022

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Version/s: 2023.1.0a20

Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more

0
votes
Fixed

[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO

Progressive Lightmapper

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Nov 10, 2020

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Version/s: 2019.2.0a5, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached Project "Unitytest" and load Scene "Main"2. Enter Play Mode Reproducible with: 2019.2.0a5, 2... Read more

0
votes
Duplicate

[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...

Progressive Lightmapper

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Mar 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Create a new project2. Add a Terrain and a Cube to the Scene3. Make sure the Cube contributes to Global Illumi... Read more

0
votes
Duplicate

Shadow Mask's compression quality is different from the Lightmap's setti...

Progressive Lightmapper

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Mar 18, 2020

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Version/s: 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test"2. In Lighting Settings, set the Ligh... Read more

0
votes
Fixed

Radeon Pro denoiser does not work when there are spaces in the path

Progressive Lightmapper

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Oct 09, 2019

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Version/s: 2019.3.0a10

Steps to reproduce: 1. Create a new project or open an existing one2. Navigate to Lightmap Settings and make sure that filtering is ... Read more

0
votes
Duplicate

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Progressive Lightmapper

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Oct 09, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01)2. Navigate to Lighting Settings and make sure that Prog... Read more

0
votes
Fixed

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Progressive Lightmapper

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Oct 09, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01)2. Navigate to Lighting Settings and make sure that Prog... Read more

1
votes
Not Reproducible

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Oct 15, 2019

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Version/s: 2019.3.0a10, 2020.1.0a9

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window click Genera... Read more

0
votes
Duplicate

Lightmap is missing when stopping Play Mode on a different scene

Progressive Lightmapper

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Nov 15, 2022

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Version/s: 2020.3.41f1, 2021.3.12f1, 2022.2.0b15, 2023.1.0a17, 2023.2.0a1

How to reproduce:1. Open the user-attached project “Lightmapping_Bug”2. Open the “Scene_1” scene3. Enter the Play Mode4. Exit the Pl... Read more

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