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0
votes
Won't Fix

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2019.3, 2020.1

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more

0
votes
Fixed

[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...

Progressive Lightmapper

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Sep 30, 2019

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Version/s: 2020.1.0a7

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more

0
votes
Fixed

[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO

Progressive Lightmapper

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Nov 10, 2020

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Version/s: 2019.2.0a5, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached Project "Unitytest" and load Scene "Main" 2. Enter Play Mode Reproducible with: 2019.2.0a5... Read more

0
votes
Duplicate

[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...

Progressive Lightmapper

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Mar 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Create a new project 2. Add a Terrain and a Cube to the Scene 3. Make sure the Cube contributes to Global Ill... Read more

0
votes
Duplicate

Shadow Mask's compression quality is different from the Lightmap's setti...

Progressive Lightmapper

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Mar 18, 2020

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Version/s: 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test" 2. In Lighting Settings, set the Li... Read more

0
votes
Fixed

Radeon Pro denoiser does not work when there are spaces in the path

Progressive Lightmapper

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Oct 09, 2019

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Version/s: 2019.3.0a10

Steps to reproduce: 1. Create a new project or open an existing one 2. Navigate to Lightmap Settings and make sure that filtering i... Read more

0
votes
Duplicate

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Progressive Lightmapper

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Oct 09, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more

0
votes
Fixed

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Progressive Lightmapper

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Oct 09, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more

1
votes
Not Reproducible

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Oct 15, 2019

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Version/s: 2019.3.0a10, 2020.1.0a9

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more

1
votes
Fixed

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...

Progressive Lightmapper

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Oct 18, 2019

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Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more

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