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0
votes
Not Reproducible

[PLM] Baking stalls at WritingLightingDataAsset when baking the scene wi...

Progressive Lightmapper

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Aug 28, 2018

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Version/s: 2018.3.0a10

See card: https://favro.com/organization/c564ede4ed3337f7b17986b6/c49f564b3ca1630d4475d838?card=Uni-56056 for clarity Steps to repr... Read more

8
votes
Postponed

Objects are tinted cyan when Environment Lighting Intensity Multiplier i...

Progressive Lightmapper

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Mar 31, 2021

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Version/s: 2020.3.5f1, 2021.1.0a7

How to reproduce: 1. Open the repro project 2. Use ADBV1 (click "no" on the dialog) 3. Accept upgrade (click continue) 4. Open Asset... Read more

0
votes
Postponed

[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...

Progressive Lightmapper

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Oct 22, 2020

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Version/s: 2019.4, 2020.2.0b7, 2021.1

Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more

0
votes
Won't Fix

Mixed Light source is affecting the static objects that already have the...

Progressive Lightmapper

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May 15, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes To reproduce: 1. Open attached project 2. In... Read more

2
votes
Fixed

Progressive CPU and GPU lightmappers produce different lightmap results

Progressive Lightmapper

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Jan 21, 2019

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Version/s:

Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene 2. Navigate to the Lighting Settings and make ... Read more

0
votes
By Design

Subtractive shadow shows artifacts on normal mapped surfaces

Progressive Lightmapper

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Jan 21, 2019

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Version/s:

Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene 2. In the Hierarchy panel, make sure that Directio... Read more

0
votes
Fixed

[UI] Per-renderer lightmap preview is not cleared after disabling GI and...

Progressive Lightmapper

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Sep 19, 2018

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Version/s: 2019.1.0a1

Steps to repro: 1. Open attached project and ''Shadowmask' scene; 2. In the Hierarchy select ''Cube' gameobject; 3. In the Inspecto... Read more

0
votes
By Design

Artifacts are placed wrongly when using Bounces in Lighting

Progressive Lightmapper

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Sep 20, 2018

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Version/s: 2018.2.8f1

To reproduce 1. Open user attached project 2. Generate Lighting Actual results: there is a round artifact beneath the tree Expecte... Read more

0
votes
Postponed

GameObjects flickers while toggling the Additive scene when using Enligh...

Progressive Lightmapper

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Sep 20, 2018

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Version/s: 2018.2.6f1

How to reproduce: 1. Open the attached project 2. Select SampleScene and enter the Game mode 3. Press A to toggle the Additive scene... Read more

0
votes
Fixed

OpenCL max alloc size exceeded when baking probe volumes

Progressive Lightmapper

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May 17, 2021

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Version/s: 2021.2

Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more

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