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Transparency broken in CPU lightmapper
Open attached project.Open scene repro.unityBake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu cor... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5)Thu, 20 Sep 2018 09:27:53 GMTBranch: 2018.2/release Repro:01 - Clone and update the following repo... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit)2. Drag Building_A into the scene (Assets > Prefabs &g... Read more
[PLM] A specific asset causes lightmap generation to take very long/thro...
Steps to reproduce:1. Open user-submitted project2. Drag _TMP/Inner 2 prefab into the Scene3. Go to Window->Lighting->Settings... Read more
[PLM] Bounced light's color is not rendered
Steps to repro: 1. Open attached project and 's5' scene;2. Let the scene auto-bake. Expected result:The shadow on the plane has blue... Read more
[MSE] Lightmap Visualizations grid is misaligned with the actual lightma...
Repro======1.Download the attached project: https://oc.unity3d.com/index.php/s/89gVTjeNAhU2i4D2. Open the Scene MasterScene_00 (Bake... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more
Light Probes don't capture indirect light when "Reload Scene" is disable...
How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more
[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[Realtime GI][Mobile] Some part of environment lighting is missed on mob...
To reproduce:1. Use [Lighting] Mobile FTP project or use project attached by QA2. Bake lighting for Realtime scene3. Build and launc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject