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Editing light probes is slow when large number of light probes are active
To reproduce:1) Open attached project and scene2) Enable all Light Probes in Hierarchy3) Try interacting (move/edit) with one of the... Read more
API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this,... Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
Editor takes a long time to shutdown upon completing a bake
Steps to reproduce: 1. Download repro project (link in the comments)2. Open FAE_Demo scene3. Navigate to the Lighting window4. Selec... Read more
Editor crashes while importing a terrain with heightmap
Steps for reproduction:1) Download the project `TerrainHeightmap` below and load it in Unity2) Observe the crash Notes:- Callstack c... Read more
Baking Scene with Terrain hangs Editor and completely shuts down system
How to reproduce:1. Open attached project "4_Argon_Assault_BUGGED"2. Load Scene "Rescaled Scene"3. Open Window/Rendering/Lighting Se... Read more
Unpacked light prefabs revert to realtime when entering playmode without...
Reproduction steps:1. Open the attached project "1393020.zip"2. Open Scenes/SampleScene3. Select "Directional Light" in the Hierarch... Read more
[UI] New parameters are incorrectly introduced for directional, spot and...
Steps for reproduction:1) Open Unity (any versions after 2018.1.0a5)2) Find and select Directional Light in the scene3) In Inspector... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to the Lighting settings window (Window>... Read more
Acute shadow acne when using two overlapping spotlights
Steps to reproduce: 1. Open the attached project2. If required, bake the scene3. Observe the acute shadow acne on the ceiling of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS