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Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene 2. In the Hierarchy panel, make sure that Directio... Read more
Baked lighting has artifacts if prefab's preview window is visible durin...
Steps to reproduce: 1. Open scene "test" 2. In project tab select "Cube" prefab 3. In lighting window click "Generate Lighting" Se... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce: 1. Open the project (TreeBug.zip) 2. Open Scene "spTree" 3. Make sure that Directional Light > Light > Mode is set... Read more
[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro: 1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and ... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce: 1. Download and open the attache... Read more
Lightmap is lost when loading Additive Scene
How to reproduce: 1. Open the user's attached project and _Scenes/breaks scene 2. Enter the Play mode 3. Observe the color of the Ga... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps: 1. Open attached project "LightmapUVs.zip" 2. Observe Console window, check for errors 3. In Project window, sel... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity; 2. Create new project; 3. Open Lighting Window (Window>Lighting>Settings); 4. Observe the field name... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
Dark line appears between near by cubes after generating lighting when L...
How to reproduce: 1. Open attached Unity project "NewGITest01" 2. Load scene "sample" 3. Wait until generating lighting is finished ... Read more
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