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Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce: 1. Open the project (TreeBug.zip) 2. Open Scene "spTree" 3. Make sure that Directional Light > Light > Mode is set... Read more
[Auto] Navigating in scene view restarts baking when trees are painted o...
When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprod... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction: 1) Download the project from the link below 2) Deploy the project to a standalone player 3) Run the applicat... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more
Lightmap is lost when loading Additive Scene
How to reproduce: 1. Open the user's attached project and _Scenes/breaks scene 2. Enter the Play mode 3. Observe the color of the Ga... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce: 1. Create a new project 2. Try to change the Skybox material or the Environment Lighting color 3. Observe that no... Read more
[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...
Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene01 2. Navigate to Assets > Textures and sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device