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[PLM] Overall intensity mismatch with Enlighten
On advisory boards and forums, some users complained about the overall intensity mismatch across Enlighten and Unity. This bug repor... Read more
GICache over max size is not reduced and Warnings are spammed in the con...
How to reproduce:1. Create a new Project2. Make sure GiCache size in the Preferences is set to 4 GB max size3. Download cache file f... Read more
[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce:1. Create a new project2. Try to change the Skybox material or the Environment Lighting color3. Observe that nothin... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Steps To Reproduce: 1. Create a new Project with URP template2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 pre... Read more
Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce:1. Open the attached project2. GlobalIllumination > Set LM Parameters to Med3. Check the SetParemetersToMedium()... Read more
[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled
Steps for reproductıon:1) Open attached project2) Ensure that baking backend is set to Progressive Lightmapper3) Ensure that `View P... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps:1. Download an import the attached repro project here2. Open the Scene SampleScene,unity3. Ensure that the GameObject "V... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5)Thu, 20 Sep 2018 09:27:53 GMTBranch: 2018.2/release Repro:01 - Clone and update the following repo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS