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[PLM] Overall intensity mismatch with Enlighten
On advisory boards and forums, some users complained about the overall intensity mismatch across Enlighten and Unity. This bug repor... Read more
GICache over max size is not reduced and Warnings are spammed in the con...
How to reproduce: 1. Create a new Project 2. Make sure GiCache size in the Preferences is set to 4 GB max size 3. Download cache fil... Read more
[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce: 1. Create a new project 2. Try to change the Skybox material or the Environment Lighting color 3. Observe that no... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Steps To Reproduce: 1. Create a new Project with URP template 2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 preview... Read more
Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled
Steps for reproductıon: 1) Open attached project 2) Ensure that baking backend is set to Progressive Lightmapper 3) Ensure that `Vie... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5) Thu, 20 Sep 2018 09:27:53 GMT Branch: 2018.2/release Repro: 01 - Clone and update the following ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow