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0
votes
Not Reproducible

"GetManagerFromContext" fatal error and crash when exiting Editor while ...

Progressive Lightmapper

-

Jul 25, 2018

-

Version/s: 2018.3.0a6

1. Open attached project, launch "1" scene. 2. "2" scene should be loaded a few seconds later, do not leave playmode 3. Exit the Uni... Read more

1
votes
Fixed

[MSE] Fog settings are not preserved for the additively loaded scenes

Progressive Lightmapper

-

Apr 11, 2018

-

Version/s: 2017.4.1f1

To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip) 2. Open "active" scene 3. In the Lighting settings, ob... Read more

0
votes
Fixed

[Auto] Navigating in scene view restarts baking when trees are painted o...

Progressive Lightmapper

-

Oct 02, 2017

-

Version/s:

When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprod... Read more

0
votes
Fixed

[UI] Environment Lighting Source reverts from Gradient to Skybox upon ch...

Progressive Lightmapper

-

Jun 06, 2018

-

Version/s: 2018.3.0a1

Steps to reproduce: 1. Create a new Unity project and open the SampleScene 2. Navigate to the Lighting window and set Environment Li... Read more

0
votes
Fixed

Lightning parameters can't be accessed by C# API (Reflection usage needed)

Progressive Lightmapper

-

Jan 30, 2020

-

Version/s: 2018.4, 2020.1, 2020.1.0a21

How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more

0
votes
Fixed

Pushoff slider in Lightmap Parameters Asset has no effect

Progressive Lightmapper

-

Jan 16, 2019

-

Version/s:

Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more

0
votes
Won't Fix

Mixed Light source is affecting the static objects that already have the...

Progressive Lightmapper

-

May 15, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes To reproduce: 1. Open attached project 2. In... Read more

0
votes
Won't Fix

Error "Could not extract GUID in text file" is thrown when Lighting is s...

Progressive Lightmapper

-

Jul 07, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open the attached project "Case_1168091" 2. Open "House" scene 3. Notice the error in the console "Could not ... Read more

0
votes
Not Reproducible

Editor crashed after clearing baked data right after canceling a bake

Progressive Lightmapper

-

Oct 19, 2018

-

Version/s: 2018.3.0b7

Steps to reproduce: 1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests) 2. In t... Read more

0
votes
Fixed

LightingData for additively loaded scenes baked together is much bigger ...

Progressive Lightmapper

-

May 23, 2017

-

Version/s: 5.6.1f1

LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more

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