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Splash Screen still shows "2005 - 2021 Unity Technologies" while creatin...
To reproduce: 1. Create a new Project on Unity 2022.* 2. Observe Project opening Splash Screen Expected Result: It shows the date ... Read more
Progress bar is always at 100% when importing folder with multiple asset...
How to reproduce: 1. Open an empty project 2. Open the File Explorer and import the attached "A.zip" folder to the Assets folder of ... Read more
[PLM] Baking lightmaps while other background tasks are running causes t...
Repro: 1. Create a new HDRP template project from the Unity Hub using 2021.2.0a14 2. The Baking Shaders progress bar should immedia... Read more
"Cannot get non-existing progress id" error appears in Console when ente...
Reproduction steps: - Open attached project - Open MainMenu scene - In the ProjectBrowser search field, type "gameplay" - Enter Play... Read more
"Updating assets search index" progress bar doesn't disappear when asset...
Steps to reproduce: 1. Create a new project 2. Import any asset by dragging it into project view Expected result: "Updating assets ... Read more
Error is thrown when using the progress bar API along with Texture compr...
When we use the function EditorUtility.CompressTexture inside a code that displays a progress bar, the progress bar doesn't show up ... Read more
Progress process nesting in Progress Window does not work for 3 or more ...
How to reproduce: 1. Open attached project "ProgressNesting.zip" 2. Click "Bug > Start Progress" in the menu bar 3. Click on "Multip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched