Search Issue Tracker
By Design
Votes
0
Found in
2020.2
2020.2.0f1
2021.1
2021.2
Issue ID
1298817
Regression
No
Progress process nesting in Progress Window does not work for 3 or more levels
How to reproduce:
1. Open attached project "ProgressNesting.zip"
2. Click "Bug > Start Progress" in the menu bar
3. Click on "Multiple Tasks(4)" in the down-right corner to open the Background Tasks window
Expected result: Notice how Level 3 is under Level 4 and Level 4 is not under anything
Actual result: Levels are nested one after another
Reproducible with - 2020.2.1f1, 2021.1.0a10, 2021.2.0a2
Could not test with (no Progress package) - 2018.4, 2019.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
In older versions of Unity, the UI does not support to display more than two level nested progress task. Will not be fixed in 2021 or older. This support might be added in a future version.