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[CentOS 7][Rocky 8] Standalone Profiler does not record data when profil...
How to reproduce:1. Open any project2. Navigate to Window > Analysis > Profiler (Standalone Process)3. Enter Play Mode in the ... Read more
Profiler's "Restore Defaults" button doesn't reset the list of modules b...
How to reproduce:1. Open the attached “Trunk-ProfileAnalyzer” project2. In the main menu bar, select “Window” → “Analysis” → “Profil... Read more
OverflowException and infinite loading when opening a specific snapshot ...
Reproduction steps:1. Open the attached ‘My project (89)’ project2. Go to the ‘Window → Analysis → Memory Profiler’3. Open the ‘Xbox... Read more
[Android] Progressive memory consumption on Android when application is ...
Steps to reproduce:1. Create a new project or open the attached user's2. Select Android build target3. Add the default scene in the ... Read more
Profiler does not support characters when UTF8 encoding is used
Reproduction steps: Open the attached project(“ProfilerBug.zip“) Select Scene “Assets/Scenes/BugTest“ Enter Play Mode Open Profiler ... Read more
Standalone profiler immediately starts profiling Paused Play Mode when l...
How to reproduce:1. Open up any project2. Enter Play Mode and Pause Play Mode3. Navigate to Window > Analysis > Standalone Pro... Read more
Luminance of Thread block UI in Timeline view of Profiler isn't updated ...
How to reproduce:1. Open a new Unity project2. Open the Profiler window3. Capture some data4. Change the module details panel into t... Read more
GPU Usage Hierarchy columns in the Profiler window change when scripts a...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > Analysi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS