Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.3f1, 2023.1.0a12
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b4
2023.1.0a5
Issue ID
UUM-11329
Regression
No
Profiler's "Restore Defaults" button doesn't reset the list of modules back to default
How to reproduce:
1. Open the attached “Trunk-ProfileAnalyzer” project
2. In the main menu bar, select “Window” → “Analysis” → “Profiler”
3. Uncheck all module flags in the “Profiler Modules” drop-down menu
4. Click “Restore Defaults”
5. Observe the Profiler
Expected result: All previously disabled modules are re-enabled
Actual result: The disabled modules stay disabled
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a5
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Add comment