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[macOS] Missing Profiler.EndSample and Non matching Profiler.EndSample e...
How to reproduce:1. Create and open a new project2. In the Menu bar, go to Window > Analysis > Profiler3. Make sure profiler i... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro:1. set the profiler capture limit in preferences to max (2000)2. open profiler3. profile edit mode for over 2000 fram... Read more
Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps:1. Create a new project2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project3. In the toolbar, select "Wi... Read more
Memory Profiler does not display the memory used by the elements of jagg...
How to reproduce:1. Open the attached project "1266540.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Click "Capture Player" i... Read more
[Profiler] ProfilerRecorder gives invalid values in standalone Build
Steps to reproduce:1. Download and open project "ProfilerRecorderBugTest.zip"2. Make sure that "ProfilerScene" is open3. Enter Play ... Read more
Removing the USB from a device whilst profiling leaves you unable to cap...
Reproduction steps:1. Create a new project2. In the Build settings make sure that Developer Build and Auto Connect are enabled3. In ... Read more
Profiler Hierarchy view's search field resets when the Play Mode is entered
How to reproduce:1. Open the attached project "1268370.zip"2. Open the Profiler window.3. Enter the Play Mode, record some data, the... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(Scr...
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque) To repro:0. Open samplep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning