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ManagedHeap UsedSize leaking memory when MemorySnapshot RequestNewSnapsh...
How to reproduce:1. Open attached project "MemorySnapshotLeakSampleZip.zip"2. Open the Package Manager and add a local package from ... Read more
[OOPP] Standalone Profiler records Editor performance when it's switched...
How to reproduce:1. Create a new project with the default 3D template2. Open Window->Analysis->Profiler (Standalone process)3.... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps:1. Create a new HDRP Project2. Open Build Settings window in File > Build Settings3. Turn on Autoconnect Profi... Read more
Project fails to open with the command line argument "-profiler-enable" ...
The project fails to open on adding command -profiler-enable for project advanced settings in HUB and the Unity Crash Logo appears. ... Read more
ProfilerRecorder API to record "GC Allocated In Frame" reports 0 bytes i...
How to reproduce:1. Open the user's attached project("AngryBots2.zip")2. Window>Analysis>Profiler3. Press record in the Profil... Read more
Selecting a scripting sample in the CPU Profiler Timeline doesn't highli...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached Profi... Read more
Profiler Audio Detailed information retains recorded data when new data ...
How to reproduce:1. Open attached "Profile" project2. Open "SampleScene" Scene3. Open Profiler (Window->Analysis->Profiler)4. ... Read more
Profiler Tooltip for 'Call Stacks' references 'Show Related Objects' whe...
To reproduce:1. Open the Profiler window2. Highlight 'Call Stacks' to see its Tooltip3. Notice it references 'Show Related Objects'4... Read more
[Profiler] Searching is very slow in Raw Hierarchy when deep profiling a...
How to reproduce:1. Create a new project2. Open Profiler (Window->Analysis->Profiler)3. Turn on Deep Profiling and Call Stacks... Read more
Profiler still collects samples and the Editor memory usage continuously...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. In the Profiler window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping