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Profiler Window looses some window state on domain reload
Steps to Reproduce: 1. Open the Profiler Window 2. Select the CPU module, and switch to hiearchy view 3. Change the Columns, sorting... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce: 1. Create a new 3D project using 2022.1.0b1 2. Enable Development Build and Autoconnect Profiler in Build Settings... Read more
Unity crashes on "mono_type_get_name_full" when MemorySnapshot.RequestNe...
Repro steps: 1. Open QA attached project "repro_1104524" 2. Enter Play Mode 3. Main Menu -> Window -> MemoryProfiler -> Take Snapsho... Read more
[Profiling] UI module chart does not show any data.
UI module chart does not show data when build created with Autoconnect Profiler. Steps to repro: 1. Open attached project. 2. File ... Read more
[Profiling] "Non matching Profiler.EndSample" exception is thrown on qui...
"Non matching Profiler.EndSample" exception thrown on quitting a standalone player development build with autoconnect profiler check... Read more
The value of a variable is changed after taking a Memory Profiler snapshot
Steps to reproduce: 1. Open the user attached project "fep.zip" 2. Open the "TestStackerCrane" Scene in the Assets folder 3. Enter "... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[Profiler] Profiler reopens a blank window with errors when audio frame ...
Profiler reopens a blank window with ArgumentNullException errors when audio frame data is selected at the time of closing it. Step... Read more
Frame Debugger gets disabled when exiting maximized window
How to reproduce: 1. Create a new project 2. Open "Frame Debug" window 3. Enable "Frame Debug" 4. Maximize "Frame Debug" window 5. ... Read more
Editor crashes on MemoryStats::Deserialize when loading specific Raw Pro...
How to reproduce: 1. Open the user-submitted project ("LoadProfileCrash.zip") 2. Open the Profiler and Load the "P01_21_11_58_35.txt... Read more
All about bugs
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Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled