Search Issue Tracker
Profiler throws Auto Disconnect error when closing Player abruptly
Reproduction steps: 1. Create a new empty project 2. Build and Run a Dev build 3. Connect a Profiler to the Player 4. Exit the Playe... Read more
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-d...
Steps to reproduce: 1. Open "GetAllocatedMemoryForGraphicsDriver" project 2. Build for Windows standalone and run (development mode... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached. 2. Open profiler on NetworkOperations s... Read more
ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps: 1. Open attached Project 2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available... Read more
[Profiler] 'Show Calls' window groups entries from different callers wit...
How to reproduce: 1. Create a new Unity project 2. Open the Profiler window 3. Enter Play Mode and capture some data 4. Stop profili... Read more
UI Details profiler does not display any information when selected and t...
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy window create UI > Text GameObject 3. Open the Profiler window 4... Read more
PackedMemorySnapshot: Array type 'baseOrElementTypeIndex' does not point...
Steps to reproduce: 1. Download attached project 2. In toolbar select BugReport > Open TestCode Window 3. Click "Capture Memory" but... Read more
[UI] [Profiler] Scrolling in collapsed Job System and Background Job sys...
[UI] [Profiler] Scrolling in collapsed Job System and Background Job system looks unaliased. 1. Run Profiler. 2. Collapse Job Sys... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample using Profiler.BeginSample("MySample"); // do stuff Profiler.EndSample() The sample will show up in hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library