Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4.15f1
2021.1
Issue ID
1293293
Regression
No
[Profiler] 'Show Calls' window groups entries from different callers with the same name into a single entry
How to reproduce:
1. Create a new Unity project
2. Open the Profiler window
3. Enter Play Mode and capture some data
4. Stop profiling, select a frame
5. In the CPU Usage module, enter 'WaitForRenderJobs' in the search bar
6. Select one of the results and open the 'Show Calls' window via the drop-down to the right of the search bar
7. Compare the Calls count in the Profiler to the Calls count in the Calls window
Expected result: 2 separate entries for 'Gfx.EndAsyncJobFrame' are shown in the Calls window, with 1 and 2 calls each, matching the Hierarchy display
Actual result: one entry for 'Gfx.EndAsyncJobFrame' is shown in the Calls window with 3 calls
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7
Notes:
In 2018.4 there is only 1 entry for WaitForRenderJobs, two scripts executing same code(e.g. Debug.Log) can be used instead
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note (2021.1.X):
This is currently by design but we've tracked the confusion this caused as feedback.