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"Metal: Fragment shader missing texture binding at index 0" warning prod...
Steps to reproduce:1. Open the attached project2. Open "SampleScene"3. Open Profiler (Window -> Analysis -> Profiler)4. Switch... Read more
[Profiler] Standalone Profiler keeps recording Playmode while on pause
How to reproduce:1. Create new project2. Open Standalone Profiler3. Enter Play mode4. Hit pause and in Standalone Profiler disable a... Read more
[Profiler] Detailed view does not open for the Audio Profiler.
The detailed view does not open for the Audio Profiler. Steps to repro:1. Open the attached project.2. Go to Windows > Analysis &... Read more
Opening a scene while profiling the editor causes crash
Unfortunately, i can't get this crash to repro on a smaller scale project. Repro steps:- open this project- open the profiler and tu... Read more
[UnityJobSystem] IJobParallelFor is slower with ComputeJobOptimization a...
How to reproduce:1. Open tester-submitted project (Raytracer.zip)2. Open scene "raytracer.unity"4. Play the scene5. Comment out "[Co... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce:1. Open user's attached project2. In main toolbar, go to BugReport > Open TestCode Window3. Click Capture Memory Exp... Read more
Memory leak when remotely profiling
To reproduce:1) Create a new project on Windows2) Build it for a Standalone platform as a development build3) Launch it on a differe... Read more
Project fails to open with the command line argument "-profiler-enable" ...
The project fails to open on adding command -profiler-enable for project advanced settings in HUB and the Unity Crash Logo appears. ... Read more
[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...
Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning