Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b6
Issue ID
1091360
Regression
No
Opening a scene while profiling the editor causes crash
Unfortunately, i can't get this crash to repro on a smaller scale project.
Repro steps:
- open this project
- open the profiler and turn on profile editor and recording
- open the scene in the SpriteHeroes folder
- this crashes my editor every time
========== OUTPUTTING STACK TRACE ==================
0x000000006F5DB300 (nvoglv64) vkGetInstanceProcAddr
0x000000014222D0AB (Unity) vk::TaskExecutor::FlushSecondaryCommandBuffers
0x000000014222D915 (Unity) vk::TaskExecutor::HandleCommandStream
0x000000014222C226 (Unity) vk::TaskExecutor::DoExecute
0x000000014222C825 (Unity) vk::TaskExecutor::Execute
0x00000001421F8EBC (Unity) GfxDeviceVK::SubmitCurrentCommandBuffers
0x00000001421F71C8 (Unity) GfxDeviceVK::PresentImage
0x00000001422326F6 (Unity) VKWindow::EndRendering
0x00000001421D5A43 (Unity) GfxDeviceWorker::RunCommand
0x00000001421D72AB (Unity) GfxDeviceWorker::RunExt
0x00000001421D73A4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A65CB4 (Unity) Thread::RunThreadWrapper
0x00007FFBAB981FE4 (KERNEL32) BaseThreadInitThunk
0x00007FFBAE2CCB31 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1082921