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Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce: 1. Open the attached project from "profiler.zip" 2. Select Test Runner window 3. Double click any test under Profi... Read more
Profiler leaks memory at a pace of 1-2 MB/s in an empty scene
Reproduction steps: 1. Create a new project. 2. Open profiler and press profile editor. (Works with game profiling as well). Expect... Read more
Unity stops working when right clicking on certain Assets if Deep Profil...
How to reproduce: 1. Open the attached "RightClickCrash" project 2. Go to Window --> Profiler and enable Deep Profile setting 3. Op... Read more
Editor crash while using profiler after selecting an object in "Show rel...
To reproduce: 1) Open attached project 2) In Build Settings, select Development Build and Autoconnect to Profiler 3) Build and run f... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter the Play Mode, record some data... Read more
Profilers shows that GameObject still uses Memory when the GameObject is...
Steps to reproduce: 1. Open the attached project "Case_1192390" 2. Open "SampleScene" 3. Enter Play mode 4. Press GenerateButton on ... Read more
Opening a scene while profiling the editor causes crash
Unfortunately, i can't get this crash to repro on a smaller scale project. Repro steps: - open this project - open the profiler and... Read more
[Memory Profiler] Unity Editor crashes when taking a Snapshot
To reproduce: 1. Download attached project "1011626.zip" and open in Unity 2. Enter the Play mode 3. Open the Memory Profiler window... Read more
Recorder.elapsedNanoseconds values do not match with Profiler time value...
Reproduction steps: 1. Open the attached project "Profiler Bug.zip"; 2. Open the Test scene; 3. Enable the Profiler by clicking "Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled