Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
Issue ID
967250
Regression
Yes
Profiler leaks memory at a pace of 1-2 MB/s in an empty scene
Reproduction steps:
1. Create a new project.
2. Open profiler and press profile editor. (Works with game profiling as well).
Expected result: Profiler memory usage will not increase or at least it will be very low.
Actual result: Memory usage increases constantly at a pace of 1-2 MB/s.
Reproduced on: 2018.1.0a3.
Works fine on: 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment