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[IOS] Both tethered and remote connection are showed in Profiler when th...
Steps to reproduce:1. Create an empty project or open an existing one2. Go to Build Settings and check Development Build (File ->... Read more
Standalone Profiler starts to profile frames in Play Mode when reopening...
How to reproduce:1. Create a new empty project2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalo... Read more
Allocations under EditorOnly ProfilerMarkers are not properly hidden whe...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to Window -> General -> Test Runner4... Read more
[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. In... Read more
GPU Usage Hierarchy columns in the Profiler window change when scripts a...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > Analysi... Read more
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and ...
How to reproduce:1. Open the attached project "MemResearch_2022.zip"2. From the Project tab, open Assets/Scenes/MainScene.unity3. En... Read more
Profiler freezes when loading profiler data that was saved in Unity 2019...
How to reproduce:1. Open the attached project "1417491.zip"2. Open Profiler and load profiling information from "2019-take-1-dump.da... Read more
[Profiler] Texture memory displays 0.00 KB when the texture is not reada...
How to reproduce it:1. Open the user's attached project2. Load the "SampleScene" Scene3. In the Project View go to Assets > Textu... Read more
[Memory Profiler] Profiler shows that the Texture memory usage is lower ...
Reproduction steps:1. Open the project attached2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphic... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce:1. Open an existing project or create a new one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS