Search Issue Tracker

0
votes
Fixed

A color filter/tint is applied to Game view when using non-FSR upscaling...

Post-processing and Compositing

-

Apr 02, 2025

-

Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

How to reproduce:1. Open the attached “IN-97852_MXFPS-Source“ project2. Open the “Home“ scene3. Enter Play mode4. Click on the Setti... Read more

0
votes
Fixed

[HDRP] Unchecking the "Base layer" in Graphics Compositor results in Cam...

Post-processing and Compositing

-

Oct 16, 2024

-

Version/s: 6000.1.0a7

How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more

0
votes
Won't Fix

Scene is not rendered and appears black when the Custom Renderer Feature...

Post-processing and Compositing

-

Oct 17, 2024

-

Version/s: 6000.0.20f1

How to reproduce:1. Open the “URPBlurTest“ project2. Open the “SampleScene“3. Click on the PC_Renderer to open its Inspector (Assets... Read more

0
votes
Won't Fix

AfterRendering Event of the URP RendererFeatures renders with inverted Y...

Post-processing and Compositing

-

Oct 18, 2024

-

Version/s: 6000.0.23f1, 6000.1.0a2

Open SampleScene from the attached project Observe the transparent cube is inverted and appears twice on screen Expected outcome: Th... Read more

1
votes
Fixed

IndexOutOfRangeException is thrown when using nested styles

Post-processing and Compositing

-

Oct 29, 2024

-

Version/s: 6000.0.24f1, 6000.1.0a2, 6000.2.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the 'Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more

1
votes
Active

[HDRP] Game and Scene Viewports become grayed out when only using BlitCa...

Post-processing and Compositing

-

Mar 04, 2026

-

Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-133449_texture2d” project2. Open the “OutdoorsScene” Scene3. In the Hierarchy select the “... Read more

0
votes
Fixed

Decals render incorrect motion vectors (use the fallback shader instead ...

Post-processing and Compositing

-

Mar 17, 2023

-

Version/s: 2022.2.11f1, 2023.1.0b8, 2023.2.0a6, 2023.3.0a3

How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more

0
votes
Active

“Releasing render texture that is set as Camera.targetTexture!” Error th...

Post-processing and Compositing

-

Sep 02, 2025

-

Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project using empty HDRP Template2. Open Graphics Compositor window (Window > Rendering &g... Read more

0
votes
Fix In Review

Skybox appears as an outline around GameObject with heightmap and Quad m...

Post-processing and Compositing

-

Mar 31, 2025

-

Version/s: 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Click on “/Assets/... Read more

0
votes
Fixed

UI text elements are rendered inverted when "Compatibility Mode (Render ...

Post-processing and Compositing

-

Dec 20, 2024

-

Version/s: 6000.0.32f1, 6000.1.0a9, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps: 1. Open the attached project “IN-91321“2. Ensure that feature “Compatibility Mode (Render Graph Disabled)“ is di... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.