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Fixed
Fixed in 6000.0.50f1, 6000.1.4f1, 6000.2.0a10
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-102082
Regression
Yes
A color filter/tint is applied to Game view when using non-FSR upscaling filter and using FXAA
How to reproduce:
1. Open the attached “IN-97852_MXFPS-Source“ project
2. Open the “Home“ scene
3. Enter Play mode
4. Click on the Settings button, which is in the upper left corner of the Game view
5. Disable the “Enable FSR (Upscaling)” toggle
6. Click on the “Apply“ button (multiple toggling and applying attempts may be needed to reproduce the issue)
7. Observe the results in the Game view
Expected result: Color appearance doesn’t change
Actual result: A color filter/tint is applied to the entire Game view screen (except the UI)
Reproducible with: 2023.3.0a18, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Not reproducible with: 2022.3.60f1, 2023.3.0a17
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Notes:
- Reproducible in Standalone Player
- In the Settings window, found in Play mode, if “3D Resolution“ is between 95-100, the issue won’t reproduce
- This issue only occurs when the “Main Camera” GameObject's Anti-aliasing setting is set to “Fast Approximate Anti-aliasing (FXAA)” in the Camera component settings in the Inspector window
- A color filter/tint change only appears in Game view, not in Scene view
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