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Temporal Anti-aliasing from the Post Processing Stack not working in the...
To reproduce: 1. Open the project, attached by the user (PBR Rendering.zip)2. Open "Default Scene" scene3. Select "Default" asset in... Read more
Bloom effect is not applied when build platform is set to Android or iOS
To reproduce: 1. Download and open attached "SpriteGlow.zip" project.2. Switch Build platform to Android or iOS.3. Notice that there... Read more
[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...
Reproduction steps:1. Create a new project2. Import Post Processing package via Package Manager3. Add Post-process Volume component ... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce:1. Start Unity2. Select "Learn/Basic Tutorials"3. Download one of the given tutorials and then start it4. Wait unti... Read more
PostProcessing effect sets the Camera's DepthTextureMode when active, bu...
To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity2. Open "SampleScene" scene3. Enter... Read more
Ambient Occlusion has no effect on Android
Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more
Default 3D Unity project doesn't build for UWP with .NET scripting backe...
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more
Post processing profile doesn't reflect change in Inspector in Play mode
Repro:1.Use the project attached.2.Open the Sample Scene.3.There's a simple script that swaps between 2 PP profiles in playmode on p... Read more
Color correction in the Scene changes when enabling second Camera with T...
Reproduction steps:1. Open the attached '1420863-sample' project2. Open the 'TestScene'3. Enter Play mode4. Press the spacebar Expec... Read more
PostProcessEvent.BeforeTransparent does not work on LWRP for custom post...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "SampleScene"3. Open and Enable the Frame Debugger. Expected: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used