Search Issue Tracker
PostProcessEvent.BeforeTransparent does not work on LWRP for custom post...
Steps to reproduce: 1. Open User-supplied project 2. Open and run Scene "SampleScene" 3. Open and Enable the Frame Debugger. Expect... Read more
Moving gameObject's Motion Vectors are not updated (remains non-zero) wh...
How to reproduce: 1. Open the attached 'project-1178468.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'MovingPla... Read more
[Android] Black artifacts on a Reflection Probe with Post Processing on ...
To reproduce: 1. Download "Shader Calibration Scene" from the Asset Store; 2. Open "CalibrationScene"; 3. Build and run the scene on... Read more
[Mac] Black screen and PostProcessing errors when updating the project t...
How to reproduce: 1. Open the project 2. Observe the console 3. Observe Game, Scene views Expected result: The views are rendered A... Read more
[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...
To reproduce the bug follow the steps 1. Open "CaptureTest" project 2. Open "Main" scene 3. Play scene 4. Inspect captured texture v... Read more
Incorrect camera's Viewport rendering when Viewport is not fullscreen an...
Reproduction steps: 1. Open the attached project 2. Open the "ppsv2test" scene 3. Open Game window 4. Change Main Camera's viewport... Read more
[Android] [LWRP] [PP] Building project for the first time there are shad...
Steps to reproduce: 1) Open Unity and select new LWRP template 2) Update LWRP and postProcessing packages to the latest 3) Switch to... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce: 1. Start Unity 2. Select "Learn/Basic Tutorials" 3. Download one of the given tutorials and then start it 4. Wait ... Read more
PostProcessing effect sets the Camera's DepthTextureMode when active, bu...
To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity 2. Open "SampleScene" scene 3. En... Read more
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter Play mode, check particles; 4. Build and run on mobile devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised