Search Issue Tracker
Fixed in 2019.1.X
Votes
2
Found in
2018.3.0a1
2018.3.0f2
Issue ID
1113172
Regression
No
Incorrect camera's Viewport rendering when Viewport is not fullscreen and is using Post Process Layer
Reproduction steps:
1. Open the attached project
2. Open the "ppsv2test" scene
3. Open Game window
4. Change Main Camera's viewport rect's X parameter between 0 and 1 and notice the rendering
Expected: Main camera's viewport does not have multiple rendering layers overlapping on top of it
Actual: Main camera's viewport has multiple rendering layers on top of it
Reproduced on: 2018.3.0f2, 2018.3.1f1
Does not reproduce on: 2019.1.0a1, 2019.2.0a1
Could not test on older versions of Unity due to package errors
Note: Tested with PostProcessing package version 2.1.0 and 2.1.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment