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Fixed in 2019.1



Found in



Issue ID




Incorrect camera's Viewport rendering when Viewport is not fullscreen and is using Post Process Layer

Post Processing


Reproduction steps:
1. Open the attached project
2. Open the "ppsv2test" scene
3. Open Game window
4. Change Main Camera's viewport rect's X parameter between 0 and 1 and notice the rendering

Expected: Main camera's viewport does not have multiple rendering layers overlapping on top of it
Actual: Main camera's viewport has multiple rendering layers on top of it

Reproduced on: 2018.3.0f2, 2018.3.1f1
Does not reproduce on: 2019.1.0a1, 2019.2.0a1
Could not test on older versions of Unity due to package errors

Note: Tested with PostProcessing package version 2.1.0 and 2.1.2

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