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Destroying PolygonCollider2D takes very long time
Reproduction steps:1. Open attached project "PolygonColliderSlowDestroy.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the... Read more
Raycast does not hit BoxCollider2D with RigidBody2D when it's rotated 18...
How to reproduce:1. Open the attached project ("Raycasttry.zip")2. Load "SampleScene"3. Enter Play mode4. In the Scene View drag "Ga... Read more
Collider vertices do not get removed when holding CMD/CTRL and clicking ...
How to reproduce:1. Open the attached project2. Select the GameObject in the scene3. Click the Edit Collider button4. Hold down CTRL... Read more
Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce:1. Open a new project2. Create an empty GameObject3. Add 2x Capsule Collider 2D to that GameObject4. Change one of ... Read more
Collisons not ignored when Physics2D.SetLayerCollisionMask is set
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Try to walk through a door Expected results: You're able to... Read more
Rigidbody2D.Distance is returning incorrect results when used between a ...
How to reproduce:1. Open the attached project (case_1311101-DistanceTest)2. Open the DistanceTest Scene3. Move the Collision Game Ob... Read more
[Physics2D] Rotating flipped Rigidbody2D leads to constant rotation
Steps to reproduce:1. Download and open the user's project "Rigidbody2DRotationIssue.zip"2. Enter Play mode with SampleScene active3... Read more
Physics2D - CircleCast hit point is different than Raycast from the same...
Reproduction steps:1. Open user's project "circlecast_issue.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Press the space bar5... Read more
Crash when calling "Rigidbody2D.ClosestPoint" on an inactive Rigidbody2D.
Reproduction steps:1. Open attached project "Physics2D_Closest_Crash_Project.zip" and scene "SampleScene"2. Enter Play Mode3. Crash!... Read more
Multiple errors appear in the Console after changing the Points Size val...
How to reproduce:1. Open the attached '1322709.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. In the Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS