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Physics2D Multithreading not behaving as expected
Reproduction steps: 1. Open attached project "MT Physics2D.zip" and scene "SampleScene" 2. Enter Play Mode 3. When MT is ON observer... Read more
"OverlapPoint" not detecting "CompositeColliders" when cell size is less...
Reproduction steps: 1. Open "MinimalRepro" project and "scene" scene 2. Enter Play mode 3. Look at the Console window and see 24 li... Read more
Rigidbody2D.Cast method results in a fixed collider overlap
Forum conversation here: https://forum.unity.com/threads/inaccuracy-in-distance-given-by-ridgidbody2d-cast.578377 Read more
"Physics2D.CapsuleCast" distance variable is set to infinity
Reproduction steps: 1. Open "CapsuleCast2D.zip" project 2. Enter Play mode Expected Result: "Physics2D.CapsuleCast()" distance is ... Read more
Crash on PhysicsScene2D::IgnoreCollision_Binding when passing GetCompone...
How to reproduce: 1. Open the "Physics2D Ignore Collision crash.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Ac... Read more
[Physics2D] RelativeJoint2D should support driven rotations as per Box2D
RelativeJoint2D should support driven rotations as per Box2D Steps to reproduce: 1. Open attached project. 2. Play Scenes/RelativeJ... Read more
RaycastHit2D provides slightly incorrect centroid and distance values wh...
Steps to reproduce: 1. Open attached project "Physics Test.zip" 2. Play the Scene1 3. Press "a" 4. Look at the Console, also select ... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
2D Collider editing resets after making changes to it when in a Prefab mode
Steps to reproduce: 1. Open attached project "2DCollidersBUG.zip" 2. Open "Human" prefab in the Hierarchy window 3. Press on "Edit C... Read more
Collisions miscalculated when Tilemap Collider is used
Steps to reproduce: 1. Open Project "TilemapCollider2D Bug" 2. Drag the GameObject with Cirle Collider 2D outside the area with re... Read more
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