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Unity crashes when relatively large amount of objects collide at the sam...
How to reproduce:1. Open the project from OwnCloud ("case_1029840-Project.zip").2. Press play. Expected result: Unity doesn't crash.... Read more
Crash on adding Polygon Collider to transperent Texture with specific Tr...
How to reproduce:1. Open the user-submitted project2. Add the "hexagon-png-other-resolutions-276-240-pixels-553" sprite from the "Im... Read more
Crash in OnGameObjectChangedScene() [inlined] GetPhysicsSceneHandle2D at...
Reproduction steps:1. Open the attached project.2. Build and run it to iOS or WebGL using IL2CPP scripting backend.3. Click 'Chat'.4... Read more
It is difficult to properly edit the PolygonCollider2D collider when its...
Reproduction steps:1. Open the attached "project-1361571.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce:1. Open the attached "SetPathList.zip" project2. Enter Play mode and inspect the console Expected results: SetPath ... Read more
[Improved Prefab] [Composite Collider 2D] Editor crashes when trying to ...
Editor crashes when trying to create nested prefab using CompositeCollider2D Steps to Repro:1. open the scene Collider2D in attached... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce:1. Download and open the attached project2. Enter palymode3. Move the Player GameObject to the lower platform4. O... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce:1. Open the attached project2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: 2018... Read more
GUI error occurs on adding rigidbody 2D component on a game object
GUI error occurs on adding rigidbody 2D component on a game object and no further components can be added to that game object Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS