Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Votes
5
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1361571
Regression
No
It is difficult to properly edit the PolygonCollider2D collider when its GameObject Scale is large
Reproduction steps:
1. Open the attached "project-1361571.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy select the "Polygon" GameObject
4. Press F to frame selection
5. In the Inspector press the "Edit Collider" button
6. In the Scene view, try to select the existing vertices or create new ones by pressing on the edges
Expected result: It is easy to select existing vertices and create new vertices from edges
Actual result: It is difficult to properly edit the collider
Reproducible with: 2019.4.30f1, 2020.3.17f1, 2021.1.20f1, 2021.2.0b10, 2022.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
Fix for this issue available on Unity 2022.1.0a13 and above
Resolution Note (fix version 2021.1):
Fix for this issue is available on Unity 2021.1.27f1 and above