Search Issue Tracker
Tilemap Collider 2D doesn't generate Colliders for Sprites when at least...
How to reproduce:1. Open the attached "1243885 repro" project2. Open the "SampleScene" from Assets > Scenes folder3. Change the S... Read more
Object not affected by gravity if MovePosition() is executed before grav...
Repro steps:1) Open the project and GameScene.scene2) Play the scene3) Press Space - notice gravityScale in Player's Rigidbody2D bec... Read more
TargetJoint2D added during runtime ignores collision
Steps to reproduce:1) open attached project2) play scene 'TestScene'- the scene has three cubes, bottom right corner shows expected ... Read more
BuoyancyEffector2D.density is compared against colliders mass instead of...
Steps to reproduce:1. Download and open project "BuoyancyEffector2DBugTest.zip"2. Open and play scene "level01"3. Notice that smalle... Read more
Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce:1. Open a new project2. Create an empty GameObject3. Add 2x Capsule Collider 2D to that GameObject4. Change one of ... Read more
Collider stays behind when GameObject with multiple Colliders is set as ...
How to reproduce:1. Open the attached project("case_1174519")2. In Hierarchy select "My Child" GameObject3. Enter Play Mode4. Observ... Read more
Adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling...
To reproduce:1. Open attached Unity project "AutoTiling.zip"2. Open "Test" scene3. Click on "wood with caps" object in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered