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[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps: 1. Open attached project 2. Open "test" scene 3. Copy GameObject that contains two cubes 4. ... Read more
[iOS] Crash in Physics2DState::Initialize()::Physics2DFixedUpdate::Forwa...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the project crashes when deployed to device, before... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce: 1. Open new project. 2. Create new EmptyObject. 3. Add "PolygonCollider2D" component. 4. Press "Edit Collider" and edi... Read more
"Physics2D.CapsuleCast" distance variable is set to infinity
Reproduction steps: 1. Open "CapsuleCast2D.zip" project 2. Enter Play mode Expected Result: "Physics2D.CapsuleCast()" distance is ... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce: 1. Unzip and load the attached project "CC2D.Zip". 2. Open the "SampleScene". 3. Ensure that "Gizmos" are turned... Read more
Collision2D isn't detected while scaling the object
Reproduction steps: 1. Open attached project 2. Open and play the "_01" scene 3. Observe the console and notice that collisions are ... Read more
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue: 1. Open "Test.zip" project use has attached 2. Open "test" scene 3. Play scene 4. Press mouse ... Read more
2D Collider editing resets after making changes to it when in a Prefab mode
Steps to reproduce: 1. Open attached project "2DCollidersBUG.zip" 2. Open "Human" prefab in the Hierarchy window 3. Press on "Edit C... Read more
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